Torus: the demented child of robots and a wormhole. Set in yet another featureless plain, two armies of robots stalk the player. The first army, the Horde, moves at the same speed as the player, and is truly legion at the higher levels. The second army, the Wolf, moves quickly, but is thankfully fewer in number. Both armies are united in their desire to destroy the player. Each time the player moves, the Horde moves one step and the Wolf moves two steps closer towards the player. When the robots collide with each other, a pile of rubble is left. When the robots collide with the rubble, a pile of rubble is left as well. Unfortunatley, when the robot collides with the player, the game is over. Points are awarded with the destruction of each robot. If the player is sure of victory, there is an option to make a last stand to earn bonus points. The player has two types of random teleports, and an anti- matter shot that clears out any adjacent robots. What really separates torus from robots is the field itself. As the name suggests, the field is not a bounded finite space. Both robots and players can move ``off-screen'' to the left and appear on the right side and vice versa, as well as move up to appear on the bottom of the field and vice versa. This change takes a bit to get used to, but quickly becomes second nature for the gamer. Like robots, torus is easy to play and understand: move around to avoid the robots, and lead them into each other to score points. The extra type of robots and the torus field makes things a little more complicated, but the adjustment is easy to get used to. A nice touch is the statistics on the bottom of the screen that lists the number of robots and heaps. Another nice plus is the environment variable options that alter the gameplay such as the ability to move the rubble heaps around. Unfortunately, torus also suffers the same frustrations as robots: an element of luck is necessary to advance at times. Torus also lacks the ability of robots to skip to an advanced level. Plus, while robots has a minimum screen size, there is no advantage to a larger screen. For torus, a larger field is possible with a larger screen. This gives an advantage to gamers with larger screens: the bigger the field, the better the chances of a safe teleport. Bottom line, torus is an interesting twist to the classic game robots. Although it suffers from the unfair gameplay feature with regards to the screen, torus and its extra features is still an improvement over robots. Overall, 4 out of 5 killer robots for fair players, but 2 out of 5 smouldering rubble heaps for munchkins who maximize their terminal window.